

The third game, Sly 3: Honor Among Thieves, takes place roughly a year after Sly 2. Sly then fights Clock-La, and as Bentley goes to get the chip which lets Clockwerk live, the mouth closes down and cripples him. However, the real villain of the game is revealed to be Constable Neyla, who seems to be Sly's ally until she betrays them, and merges with the Clockwerk parts to become Clock-La (a portmanteau of "Clockwerk" and "Neyla"). Sly and the gang then seek out the members of the Klaww Gang and steal back the parts. The gang is revealed to have stolen the pieces of Clockwerk. The second game, Sly 2: Band of Thieves, focuses on a new set of villains: the Klaww Gang. In the end, Sly defeats Clockwerk, the leader of the gang who killed his father and stole the book. Sly and his friends, Bentley and Murray, then set out on a journey to collect all of the stolen pages of the book. Sly breaks into detective Carmelita Fox's office and takes a case file about the Fiendish Five, the gang responsible for Sly's childhood loss. The game starts out by telling his backstory, including history of his family, the death of his father and the theft of his family book, the Thievius Raccoonus. Sly made his debut appearance in Sly Cooper and the Thievius Raccoonus. However, he is also loyal, true, brave, friendly and he prefers his relationship with his friends, Bentley and Murray and his, if rather complicated and unrequited, love for Carmelita Fox, a police detective, over loot and riches. Sly, as a thief, is cunning, devious and secretive. Another of his skills is using disguises to get across areas that are otherwise impossible to access. Sly also has the ability to walk on ropes, climb pipes and sneak in order to pickpocket guards for money, keys or loot. Sly carries a hooked cane, a long-standing family heirloom that he inherited from his father, and uses it in many of his maneuvers, including as a blunt weapon. Sly is extremely agile and uses his skills, as well as enlisting the help of his two allies Bentley and Murray, in crime or even when infiltrating and intercepting other convicts. Sly was sent to an orphanage where he met Bentley, a highly intelligent turtle, and Murray, a comically self-confident and brawny hippopotamus. The gang stole the " Thievius Raccoonus", a book containing the Cooper family's thieving techniques and moves. When Sly was eight years old, his father and mother were murdered by a gang called the Fiendish Five. The Cooper clan has ancestry coming from medieval Europe, feudal Japan, and the American frontier, tracing all the way back to Ancient Egypt, making him of multi-racial descent. Sly is a 21 year-old gentleman thief raccoon, who is descended from a long line of master thieves who specialize in robbing from legit criminals as opposed to innocent bystanders, thus making them vigilantes.
